

The middle touch screen, meanwhile, can function as either a single button or a drag-selection box, and offers some “really interesting” opportunities. “The whole team felt pretty good about that being the control mechanism, and then we could just release that online and guys can share that or customise or add to it or just scrap the whole thing and design their own control config for the controller.”īartholomew said Creative Assembly would want to make “some concessions” to the controller in the game’s UI before its launch – but a high number of input buttons means the controller offers the same flexibility as keyboard and mouse “at least 99% of the time”. “And that’s all that any user could do, but if we were designing the next Total War or looking at Rome 2 and wanting to release an official CA Rome 2 control config file, I reckon we could get something within half an hour, certainly within an hour,” said Bartholomew.

But the Creative Assembly contingent found they were able to jump back to SteamOS with Shift-Tab while playing to reassign keys on the fly. “Now obviously, it’s just the standard Steam default control setting that applies to all new games that are booted up that don’t have developer customised control settings, so the trackpad on the right moved the mouse around, and the trackpad on the left moved the camera around in Battle and Campaign, and the triggers did left and right output.”īy default, the Steam Controller’s left trackpad takes the place of the WASD keys, and its right trackpad replaces the mouse.
